MaterStudiorum.ru - домашняя страничка студента.
Минимум рекламы - максимум информации.


Авиация и космонавтика
Административное право
Арбитражный процесс
Архитектура
Астрология
Астрономия
Банковское дело
Безопасность жизнедеятельности
Биографии
Биология
Биология и химия
Биржевое дело
Ботаника и сельское хоз-во
Бухгалтерский учет и аудит
Валютные отношения
Ветеринария
Военная кафедра
География
Геодезия
Геология
Геополитика
Государство и право
Гражданское право и процесс
Делопроизводство
Деньги и кредит
Естествознание
Журналистика
Зоология
Издательское дело и полиграфия
Инвестиции
Иностранный язык
Информатика
Информатика, программирование
Исторические личности
История
История техники
Кибернетика
Коммуникации и связь
Компьютерные науки
Косметология
Краткое содержание произведений
Криминалистика
Криминология
Криптология
Кулинария
Культура и искусство
Культурология
Литература и русский язык
Литература(зарубежная)
Логика
Логистика
Маркетинг
Математика
Медицина, здоровье
Медицинские науки
Международное публичное право
Международное частное право
Международные отношения
Менеджмент
Металлургия
Москвоведение
Музыка
Муниципальное право
Налоги, налогообложение
Наука и техника
Начертательная геометрия
Новейшая история, политология
Оккультизм и уфология
Остальные рефераты
Педагогика
Полиграфия
Политология
Право
Право, юриспруденция
Предпринимательство
Промышленность, производство
Психология
Психология, педагогика
Радиоэлектроника
Разное
Реклама
Религия и мифология
Риторика
Сексология
Социология
Статистика
Страхование
Строительные науки
Строительство
Схемотехника
Таможенная система
Теория государства и права
Теория организации
Теплотехника
Технология
Товароведение
Транспорт
Трудовое право
Туризм
Уголовное право и процесс
Управление
Управленческие науки
Физика
Физкультура и спорт
Философия
Финансовые науки
Финансы
Фотография
Химия
Хозяйственное право
Цифровые устройства
Экологическое право
Экология
Экономика
Экономико-математическое моделирование
Экономическая география
Экономическая теория
Эргономика
Этика
Юриспруденция
Языковедение
Языкознание, филология
    Начало -> Иностранный язык -> Secrets of 3D computer graphics

Название:Secrets of 3D computer graphics
Просмотров:446
Раздел:Иностранный язык
Ссылка:Скачать(419 KB)
Описание: SECRETS OF 3D COMPUTER GRAPHICS Report: second-year graduate Rostov-on-Don 2010 Content   Introduction What Makes a Picture 3D What Are 3D Graphics How to Make It Look Like the Real Thing Depth of Field Realistic Examples Making 3D Graphics Move

Часть полного текста документа:

SECRETS OF 3D COMPUTER GRAPHICS

Report: second-year graduate

Rostov-on-Don

2010


Content

 

Introduction

What Makes a Picture 3D What Are 3D Graphics How to Make It Look Like the Real Thing Depth of Field Realistic Examples Making 3D Graphics Move Fluid Motion for Us Is Hard Work for the Computer Transforms and Processors: Work, Work, Work How Graphics Boards Help

 


Introduction

You're probably reading this on the screen of a computer monitor -- a display that has two real dimensions, height and width. But when you look at a movie like "Toy Story II" or play a game like Tomb Raider, you see a window into a three-dimensional world. One of the truly amazing things about this window is that the world you see can be the world we live in, the world we will live in tomorrow, or a world that lives only in the minds of a movie’s or game's creators. And all of these worlds can appear on the same screen you use for writing a report or keeping track of a stock portfolio.

How does your computer trick your eyes into thinking that the flat screen extends deep into a series of rooms? How do game programmers convince you that you're seeing real characters move around in a real landscape? In this edition of How Stuff Works, we will tell you about some of the visual tricks 3D graphic designers use, and how hardware designers make the tricks happen so fast that they seem like a movie that reacts to your every move.


What Makes a Picture 3D

A picture that has or appears to have height, width and depth is three-dimensional (or 3D). A picture that has height and width but no depth is two-dimensional (or 2-D). Some pictures are 2-D on purpose. Think about the international symbols that indicate which door leads to a restroom, for example.

The symbols are designed so that you can recognize them at a glance. That’s why they use only the most basic shapes. Additional information on the symbols might try to tell you what sort of clothes the little man or woman is wearing, the color of their hair, whether they get to the gym on a regular basis, and so on, but all of that extra information would tend to make it take longer for you to get the basic information out of the symbol: which restroom is which. That's one of the basic differences between how 2-D and 3D graphics are used: 2-D graphics are good at communicating something simple, very quickly. 3D graphics tell a more complicated story, but have to carry much more information to do it.

Take a look at the triangles above. Each of the triangles on the left has three lines and three angles -- all that's needed to tell the story of a triangle. We see the image on the right as a pyramid -- a 3D structure with four triangular sides. Note that it takes five lines and six angles to tell the story of a pyramid -- nearly twice the information required to tell the story of a triangle.

For hundreds of years, artists have known some of the tricks that can make a flat, 2-D painting look like a window into the real, 3D world. You can see some of these on a photograph that you might scan and view on your computer monitor: Objects appear smaller when they're farther away; when objects close to the camera are in focus, objects farther away are fuzzy; colors tend to be less vibrant as they move farther away. When we talk about 3D graphics on computers today, though, we're not talking about still photographs -- we're talking about pictures that move.

If making a 2-D picture into a 3D image requires adding a lot of information, then the step from a 3D still picture to images that move realistically requires far more. Part of the problem is that we’ve gotten spoiled. We expect a high degree of realism in everything we see. In the mid-1970s, a game like "Pong" could impress people with its on-screen graphics. Today, we compare game screens to DVD movies, and want the games to be as smooth and detailed as what we see in the movie theater. That poses a challenge for 3D graphics on PCs, Macintoshes, and, increasingly, game consoles like the Dreamcast and the Playstation II.

What Are 3D Graphics

For many of us, games on a computer or advanced game system are the most common ways we see 3D graphics. These games, or movies made with computer-generated images, have to go through three major steps to create and present a realistic 3D scene:

1.  Creating a virtual 3D world.

2.  Determining what part of the world will be shown on the screen.

3.  Determining how every pixel on the screen will look so that the whole image appears as realistic as possible.

Creating a Virtual 3D World

A virtual 3D world isn't the same thing as one picture of that world. This is true of our real world also. Take a very small part of the real world -- your hand and a desktop under it. Your hand has qualities that determine how it can move and how it can look. The finger joints bend toward the palm, not away from it. If you slap your hand on the desktop, the desktop doesn't splash -- it's always solid and it's always hard. Your hand can't go through the desktop. You can't prove that these things are true by looking at any single picture. But no matter how many pictures you take, you will always see that the finger joints bend only toward the palm, and the desktop is always solid, not liquid, and hard, not soft. That's because in the real world, this is the way hands are and the way they will always behave. The objects in a virtual 3D world, though, don’t exist in nature, like your hand. They are totally synthetic. The only properties they have are given to them by software. ............





Нет комментариев.



Оставить комментарий:

Ваше Имя:
Email:
Антибот:  
Ваш комментарий:  



Похожие работы:

Название:Исследование функций менеджмента на примере IT-компаний Hewlett-Packard, Acer Group и ASUSTeK Computer
Просмотров:350
Описание: Кафедра экономики и менеджмента Исследование функций менеджмента на примере IT-компаний Hewlett-Packard, Acer Group и ASUSTeK Computer Введение Для исследовательской работы я выбрала три компании, относящиеся

Название:Сучасні технології виведення інформації. Технології Computer to film, Computer to plate, Computer to press
Просмотров:429
Описание: СУЧАСНІ ТЕХНОЛОГІЇ ВИВЕДЕННЯ ІНФОРМАЦІЇ. ТЕХНОЛОГІЇ COMPUTER TO FILM, COMPUTER TO PLATE, COMPUTER TO PRESS Вступ Впродовж довгих років додрукарські процеси здійснювали за класичною (репрографі

Название:The Geographical Position of Ukraine
Просмотров:270
Описание: Plan UKRAINE 1.  The Geographical Position of Ukraine 2.  The Climate of Ukraine 3.  The Capital of Ukraine 4.  Ukraine Traditions 5.  Ukrainian Cuisine 6.  Ukrainian Places of Interest 7.  The education System in Ukraine 8.  Ukrainian Youth Nowadays 9.  The problem of Environmental Protection

Название:Secrets of 3D computer graphics
Просмотров:446
Описание: SECRETS OF 3D COMPUTER GRAPHICS Report: second-year graduate Rostov-on-Don 2010 Content   Introduction What Makes a Picture 3D What Are 3D Graphics How to Make It Look Like the Real Thing Depth of Field Realistic Examples Making 3D Graphics Move

Название:Computer technology
Просмотров:505
Описание: Computer technology Nearly everything we do in the world is helped, or even controlled by computers. Computers are used more and more often in the world today because they are far more efficient than human beings. They have much better memory and can store a huge amount of information. Just as television has extended human sight across the barriers of time and distance, s

 
     

Вечно с вами © MaterStudiorum.ru